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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.12 19:24:00 -
[1]
Frigates have no crew, though the kestrel is an except for some reason it has been stated to have a crew of three(pod+2). but that could be due to the fact it is also usable as a light cargo hauler.
once you progress even that one step to destroyer though the numbers just climb.
battleships have around 7k crew. which even then is not a bad number of crew per ton of ship considering the size of an EVE battleship, a USN Carrier has almost 7000 people on it and is a fraction the size of an EVE ship. safe to say the crews mostly maintain automated systems.
as for losses, well that is debatable. odds are there are escape pods and ships likely dont simply explode as quickly as they do in gameplay, but as i said a few years ago, nobody wants to chase a BS around a star system all day playing "Sink the Bismark" with a wounded Rokh. so ships just go kaboom in gameplay, i am sure in a story though it would be perfectly acceptable to have a ship limping out of battle or the engine reactors going critical and people running to escape pods. though like any ship there is always losses.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.12 20:54:00 -
[2]
we also have no clue if we have anything like "Food Replicators" on the ships, maybe not anything like Star Trek but there might be something that makes the basics of what is needed.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.13 03:36:00 -
[3]
This cranky Space Traffic Controller told me his stargate was safe and caused 50% less Nausea...
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.13 18:32:00 -
[4]
Automation only goes so far as well, even an automated ship would still need someone to beat the robotic arm with a wrench when it got stuck. and as you advance tech you still would need costly IT people to make sure your guns dont have a BSOD in combat.
think of an automotive assembly line, even with all the robots there are still teams of people working in them and working to keep the robots working. and even if you had robots to fix broken robots, somebody would still have to fix the fixing robots when they got a software glich.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.13 23:30:00 -
[5]
human crew is capable of on the fly repairs and thinking. a robot is not. also means the captain in the capsule can focus on killing the enemies, if a gun jams and all it needs is a quick thwack with a hammer a human could do that. but "Just fscking hit it" might not compute for a robot.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.14 05:27:00 -
[6]
lol i am sure on Caldari ships where the Amarr would put a church there is a big room with screens showing stock prices. id imagine a Raven gets 12 different versions of the Bloomberg network......
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.07.14 15:32:00 -
[7]
Originally by: Headerman
Originally by: Viktor Fyretracker human crew is capable of on the fly repairs and thinking. a robot is not. also means the captain in the capsule can focus on killing the enemies, if a gun jams and all it needs is a quick thwack with a hammer a human could do that. but "Just fscking hit it" might not compute for a robot.
I think controlling a robot to do that would be a simple task for a capsuleer :P
it would still lack the collective thought process of a crew though. a group of people can solve amazing problems that no one mind no matter how augmented could ever solve alone.
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